Ngā Matapakinga | Discussion

    Joanne Roberts
    Solving problems by design Yrs 5-6
    17 June
    Public discussion Created by Joanne Roberts

    Kia ora koutou

    Here are the slides we used in the webinar: 

    We look forward to reading about how you have used a design process in your classroom.

     

     

    As mentioned in our recent webinar, here is a little technology task that is perfect for Year 5-6 ākonga:

    "Ms Smith teaches the new entrants. During a recent fire drill, instead of evacuating the classroom in an orderly fashion many of wee kids burst into tears. It wasn't a great moment for health and safety. The Y5-6 ākonga have been tasked with finding a way to help Ms Smith, and her tamariki know what to do next time there is a fire alarm."

    Working in groups, using a design process, the ākonga work to understand the problem, understand the end-users and come up with a solution. There are some interesting factors:

    • The end-users have some specific needs (e.g the little children may not be able to read), so empathy is important
    • The end result could be a digital outcome
    • It's an authentic context—assuming it happened in your school (be on the lookout for similar little problems to solve)
    • You don't have to actually make all the solutions. Groups could pitch ideas to the rest of the class, and the winning design is then made by the whole class.

    Does anyone else have other little ideas for short, sharp technology projects?

    - By Karl Summerfield
    NOTE: You have to be a member of the group in order to reply to a discussion
      • Karl Summerfield
        By Karl Summerfield
        Jun 25

        As mentioned in our recent webinar, here is a little technology task that is perfect for Year 5-6 ākonga:

        "Ms Smith teaches the new entrants. During a recent fire drill, instead of evacuating the classroom in an orderly fashion many of wee kids burst into tears. It wasn't a great moment for health and safety. The Y5-6 ākonga have been tasked with finding a way to help Ms Smith, and her tamariki know what to do next time there is a fire alarm."

        Working in groups, using a design process, the ākonga work to understand the problem, understand the end-users and come up with a solution. There are some interesting factors:

        • The end-users have some specific needs (e.g the little children may not be able to read), so empathy is important
        • The end result could be a digital outcome
        • It's an authentic context—assuming it happened in your school (be on the lookout for similar little problems to solve)
        • You don't have to actually make all the solutions. Groups could pitch ideas to the rest of the class, and the winning design is then made by the whole class.

        Does anyone else have other little ideas for short, sharp technology projects?

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